• Coding - Beginner

    Bedrock of Software – Part 4: Operating Systems Written in C

    In the previous posts, we explored how C laid the groundwork for modern programming languages and shaped the software landscape. We’ve looked at Cā€™s influence on languages and traced its role as the foundation for today’s development tools. Now, we turn our attention to another critical area where C’s impact is undeniable: operating systems. We have already talked about the relationship between C and Unix here. However, the relationship with C and operating systems are not limited to Unix. Unexceptionally, all operating systems we use today (Windows, Linux, Mac OS, IOS, Android etc.) are either primarily or entirely written in…

  • Beginner - Coding - C/C++

    Bedrock of Software – Part 3: The Influence of C on Modern Programming Languages

    Welcome to the third part of our blog series, “C, Bedrock of Software.” In the first part, we explored the origins of C. In the first part, we discussed its creation at Bell Labs and its role in the development of Unix. In the second part, we examined the symbiotic relationship between C and Unix. We saw how they evolved together, shaping the future of computing. In this part, we will focus on how C has influenced modern programming languages. We will see its impact on popular languages like Java, C#, C++, Objective-C, and others. This will show how C’s…

  • Intermediate - Advanced - Coding - C# - Software Engineering

    Advanced C# Tips: Reuse Objects Where Possible

    Reusing objects in C# is a strategy that aligns with the principles of efficient memory management and application performance optimization. This concept is important in environments where memory resources are limited or when the cost of object creation is high. For instance mobile applications, embedded systems, or server applications handling multiple concurrent requests count as typical examples. The underlying technical reason for object reuse is to reduce the overhead related to the memory allocation and garbage collection. Every time an object is created, the .NET runtime needs to allocate space on the managed heap. As objects accumulate, the garbage collector…

  • C/C++ - Programming Languages - Beginner - Coding

    Bedrock of Software – Part 2: C and Unix – A Symbiotic Relationship

    The best way to describe the relationship between C and Unix will be mutual evolution. Both were developed at Bell Labs and each played a unique role in the other’s success. This symbiotic relationship not only led to the widespread adoption of both C and Unix but also set the foundations of modern computing. Or computing as we know it. Unix began as a small project led by Ken Thompson and Dennis Ritchie at Bell Labs. Remember, Dennis Ritchie is also the inventor of C programming language. The primary principle was to be a simple, multi-tasking, multi-user operating system. In…

  • Advanced - Coding - C# - Software Engineering

    Advanced C# Tips: Utilize ArrayPool for Frequent Array Allocations

    ArrayPool<T> in C# is a very useful but a less known feature. It has been around since .NET 2.0 but has never been popular. In order to understand ArrayPool, we can use the analogy of a communal bike-sharing system. Just as you can pick up a bike when you need it and return it when you’re done. ArrayPool<T> lets you borrow and return arrays, reducing the need to constantly create new ones. This is useful when working with large arrays or in scenarios where arrays are frequently created and discarded. For instance high-performance computing, data processing, or handling large datasets…

  • Advanced - Coding - C# - Software Engineering

    Advanced C# Tips: Consider Leveraging Bitwise Operations for Simple Calculations If Possible

    Bitwise operators in C# are special tools that let you work directly with the individual bits of a number’s binary representation. If you are reading this blog post, I assume you also know that in computing world, numbers are actually stored as sequences of bits. Bitwise operators allow you to perform operations on these sequences bit by bit. They are like the switches that can flip the bits in certain patterns. They allow for a variety of operations such as flipping bits on and off, shifting them left or right, or comparing two values bit by bit. However we can’t…

  • Software Engineering - Advanced - Coding - C#

    Advanced C# Tips: Use Exceptions Wisely

    Exceptions in C# are definitely a great facility but we need to use them wisely. We should leave the least possible probabilities of throwing an exception since exceptions come with a cost. Exceptions simply signal that something has gone wrong in your code. The purpose of an exception is to allow your program to understand and respond unexpected problems like cleaning up resources or notifying the user. However making decisions about the program’s logic is not among the primary purposes of exceptions. Even though I am talking through C#, this is true for all programming languages having exceptions. So, using…

  • Coding - C/C++ - Programming Languages - Beginner

    Bedrock of Software – Part 1: The Origins of C

    In the world of software engineering, there is a constant change. Anything we learn has a potential to get redundant just in a matter of years. A lot of languages, methodologies, techniques, tools, frameworks, libraries came in with a huge noise and went away silently. Very few things manage to live for a decade. However, there is one thing which has been there for more than half a century, and remained unchanged. It is the core of all operating systems, and also all compilers and interpreters of unexceptionally all programming languages, and it is also the father of almost all…

  • Advanced - Coding - C# - Software Engineering

    Advanced C# Tips: Prefer Structs for Immutable Data

    Before diving into topic, I want to begin with clarifying the terminology. Immutable data refers to data whose state cannot be modified after it has been created. Once an immutable object is created, its internal state remains constant throughout its lifetime. Any attempt to modify the object’s state results in the creation of a new object with the updated state, leaving the original object unchanged. In C#, you can define your data using either classes or structs. The choice between a class and a struct can influence the behaviour and performance of your application. Classes are reference types and structs…

  • Advanced - Coding - C# - Software Engineering

    Advanced C# Tips: Use ‘in’ Parameter Modifier for Large Value Types

    In C#, the in parameter modifier is relatively a recent addition. It added in C# 7.2. The main point of in keyword is to pass a large value type to a method without copying the entire structure. Value types in C# are typically passed by value. This means that the entire thing is duplicated and handed off to the method. This may not be a big deal for small value types like int or bool. However, for larger value types, it can be quite expensive in terms of performance because it takes time and memory to take care of these…

  • Programming Languages - Coding - C# - Advanced - Software Engineering

    Advanced C# Tips: Don’t Use unsafe for Minor Gains

    The title could have also been “Don’t use unsafe code at all!” You will come to the same conclusion after reading this post, but still I gave a room for its usage. In C#, the usage of unsafe code is a topic of debate. On one side, it offers the potential for performance gains in specific scenarios. Yet the risks and complexities it introduces often outweigh its benefits. What is unsafe Unsafe code in C# refers to a block of code that uses pointers and allows direct memory manipulation, bypassing the .NET runtime’s type safety and security checks. This capability…

  • Coding - C# - Advanced - Web Development - Software Engineering

    Unlock Faster Performance: Advanced Caching Tactics for .NET Core

    In software development, performance optimization is a crucial topic and one of the most effective ways to improve the performance is caching. However, caching is a double edged sword we need to very careful about when and how to use caching. So, we need to use right strategy in right place. Caching can be implemented at different levels, including memory, network, and CDN (Content Delivery Network) levels. Each level has a unique purpose and is suitable for different use cases. In this post, we will focus on memory-level caching which is simply storing the data in the memory of the…

  • Containerization - Beginner - Coding - C#

    Containerizing a .NET Application with Docker – Step by Step Guide

    Docker is a powerful tool that allows developers to package applications into containers. These containers can run on any system that has Docker installed, making it easier to deploy and run applications consistently across different environments. Containers are like lightweight, portable packages for your application, including everything it needs to run: code, runtime, libraries, and settings. I assume that you have already know what Docker is and also you have .NET and Docker installed on your machine. Don’t worry, just download and then next + next. For more details and official documentation, you can visit Docker’s official website and for…

  • Coding - Beginner - Testing - Programming Languages

    D Programming Language: A Hidden Gem

    D is an interesting language. For some reason, I have an emotional connection with this language and I believe that it is the subject of the biggest unfairness story in the history of software development. To me, it is the best programming language in the market for the reasons I am going to state below. However, this language is underestimated, underrated, and despised in the programming circles because it doesn’t have a strong backer. In this article I want to talk about, and give some credit to D, an underrated sibling of C++, Java and C#. The D programming language…

  • Beginner - Intermediate - Coding

    Architectural Design Patterns 9 – Circuit Breaker

    When designing systems, especially distributed systems, the flow of data and service requests must remain continuous. This brings us to an architectural design pattern called the Circuit Breaker. It comes from electronics. Simply, it is designed to stop the flow when something goes wrong. This prevents potential cascading failures in a system. Understanding the Circuit Breaker Pattern Imagine a scenario where a service relies heavily on another third-party service. However, that third-party service becomes slow or starts to fail at some point. Without any preventive measures, our service will keep making requests, waiting for timeouts, even getting stuck. This is…

  • Beginner - Intermediate - Coding - Web Development

    PHP: The All Times Survivor

    Whenever a major improvement happens in web technology, whenever a new framework or a language is introduced in the web development market, PHP’s death is declared immediately. I have been witnessing a recent popular belief that PHP is nearing its end due to NodeJS becoming the new “darling” of the developer community. To me, this belief is a naive statement comes from lack of knowledge on the history of programming languages since the story of PHP is the greatest survival story of the entire computer science history. Over the years, many people have declared the death of PHP against a…